Dark Elf Beastmasters

Beastmasters are elves who hunt wild beasts of Nagaroth and train them to obey their orders. Thanks to them Cold One Knights have their mounts. Some captured creatures are used in battles as units of Battle Beasts, other serve as mounts. Some are killed and their skin, blood, claws or venom are used in production of poisons, armors (dragon cloaks) and other things. There are three types of Beastmasters:

Profile  WS BS Ld
Hunter   5   5   6   4   3  1  7   2  8

Equipment: Hunters wear heavy leather armors (see special rules), and carry reppeter crossbows.                                                                                        Special Rules: Hunter may join ordinary scout unit and acts as champion. Such unit becomes Hunters Pack and benefits from bonuses described below:                                                                                                            Accurate Shooting- hunter's are masters in using repeating crossbows and train their packs in shooting. Hunter and his pack ignores -1 to hit penalty when using repeteating crossbows.                                                                            Ambushers: Hunter can lead his pack very close to their pray. He can do the same during the battle and allow his troops to get behind enemy lines. That mean that Hunter's Pack can deploy anywhere on the battlefield (even in opponents deployment zone) as long as any of enemy models does no see them.                                                                                                            Hard Leather Armor- Hunter wears his leather armor made from skins and furs of killed animals and it's decorated with many trophies. It gives him unmodified armor save on 6+. Hunters pack can be equipped with such armors for 3 points per model.
If the hunter will be killed, the unit lose those bonusses, because they lack the leadership and experience of a Hunter.

                                                                                                       Cost: 72p.
Profile WS BS  S   T  Ld
Beastmaster   5   6  5  4   3   1  7  2  9

Equipment: Beastmaster wears light leather armor (save 6+) and carry a whip (hand weapon).

Special Rules: Beastmasters can lead Battle Beasts unit. You place them behind the unit. One beastmaster can control up to 8 creatures. If you plan to field bigger unit you have to have more beastmasters. If for some reason beastmaster leaves unit or dies all not controlled beasts go out of control. Roll d6 to check what they will do:                                                                        1   - attack the beastmaster or nearest model and fight to death.                      2-4- escape from battlefield. Just remove them.                                              5-6- became subjected to stupidity rule for one turn. After that roll again.

Battle beasts use Bestmasters Ld to all tests.                                                 Bestmastes can prevent unit of battle beasts from fleeing by beating them wit their whips. Unit suffers d3 wounds and you have to roll d6. On 1 unit goes out of control.                                                                                               Beastmasters can attempt to drive Battle Beasts frenzy by beating them with whips. Unit suffers d3 wounds and on 2+ goes out of control.

If beast unit will for some reason flee it automatically goes out of control and cannot be railed again.

                                                                                                            Cost:120p
Profile  WS BS  Ld 
Beastlord   5   6   6  4  4  2  8   3 10

Equipment: Beastlords wear heavy armor whip, and a spear.                                Special rules: All friendly monsters in range of 12" from beastlord can use his leadership for all tests. Monsters in base contact with him or less than 3" away are not subjected to bound monster rule.
 
 

Battle Beasts

Those rules are supplemental rules for Dark Elf  Beastmastes article, and cant be used separately.

Probably best known beasts from Nagaroth are Cold Ones. The wildest and biggest of them which cant be trained to be mounts are used in large units in battles.
Profile WS BS  I  Ld
Cold Ones   8   3  0  4  4   1   1  2  3

Special rules:

Scaly Skin: Cold ones sclays and slime gives them unmodified save on 6+.

Fear: Cold Ones cause fear.

Beastmastes: can ride cold ones for 3 points per model.
 
 

These small but ferocious reptiles combine the ferocity of a wolervine with razor sharp claws and fangs capable of bitting through the tickest steel. They are often also wrongly called Helldrakes. Swarms of those creatures are known to attack and rown smaller ships. Dark Elf Beastmasters capture those beasts and use them in battles.
Profile WS BS Ld
Sea Devils   4   4   0  4  3  5  1  5  10

Special rules:

Swarm: all swarm rules apply here. Helldrakes are not subjected to normal battle beast rules.

Razor sharp fangs and claws: no armor saves allowed, except for magic armor.

Amphibious: Helldrakes can travel through water without any movement penalties.

Hell hounds are cross breed between Gigantic Wolf and Dark Elf Hunting Dog. These creatures practically destroyed Gigantic Wolfs in Nagaroth. Most of them are corrupted by chaos powers and mutated. Hell Hounds look like very big dogs with glowing red eyes, very often mutated. They are known for their ferocity and bloodlust. They kill for pleasure, not because of hunger.
Profile  WS BS Ld
Hell Hound  6   4   0  4  4   1  4  2  6

Special rules:

Immune to psychology: Hell Hounds feel no fear or pain. Still, they can be beaked in hth combat.

Wild Charge: When Hell Hounds see enemy must move forward, and charge. When charging they can add d6" to their charge distance. They always charge at their full speed- that means that beastmasters can be separated from unit. Hell Hounds don't have to roll in the out of control table as long as they are in hth combat.

Beastmasters can ride cold one for 6p per model or dark stead for 4p per model.

Dark Elves use them for hunting or as battle beasts. There are loyal to their masters and trained to kill when he orders.
Profile WS BS Ld
Hunting Dog   5   3  0  4  3  1  4  1  5

Special rules:

Hunting Pack: You can attach up to five Hunting Hounds to your Hunters Pack. They act as detachment- they can use leaders leadership, and benefit from all bonuses of that unit. They have to be at least 4" from their unit and if not they have to move at full speed to reach Hunters Pack.

Gigantic rats from Nagaroth are even bigger than those in the old world. When  the old world  rats have size of a small dog, those are only little smaller than a horse. All of them have white fur and red eyes.
Profile WS BS Ld
Gigantic Rat  6   2  0  4  3  1  3  1  5

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